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Even though your hero is invisible most of the time, map layout plays a large part in Invisigun Heroes. Key components of a map consist of lanes, nooks and the options provided by the blocks in the map layout. These items will be explained in detail below.

Shots will travel the entire width or height of a map. Firing along the longest paths maximizes the chance of a projectile hitting your opponent(s). The lanes in map also focus player movement. They are usually the most direct path across the map so the likelihood of hitting someone is higher. Lanes greatly reduce the guess work, if you can anticipate your opponent entering a lane, a well timed shot will often provide good results.

The opposite of lanes are nooks. Nooks are small one or two square spaces that are protected from two or three directions. They are awkward to fire into and there is normally only a low chance of an opponent being in any particular nook (unless you have noticed someone bump nearby). Because of the low chance of getting shot they area great place to hide while determining your next move.

Any block in the map provides options, do you go left, right, or wait behind it? Anticipating what your opponent might have done is a key skill in the game. Blocks also provide opportunities for bluffing and/or escaping.

Open space is also necessary. If the map consisted entire of single block lanes there would be few opportunities to move without eventually bumping into someone. However, it is also easy to get lost in open space, as you don’t get instant feedback when you are slightly off position with no walls to bump into.

Understanding how to hide in a game where you can’t be seen seems counter intuitive. However, considering lanes, nooks, open space and options will allow you to ‘hide better’.

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