|Reload Speed||Decrease invisigun reload time. Stackable up to three times.|
|Shot Speed||Increase velocity of Invisigun projectiles. Stackable up to two times.|
|Shield||Increases a players hit points to two.
A shield can be destroyed by anything that would normally kill a player.
|Diagonal Shot||Upgrades Invisigun to allow for diagonal projectiles.|
|Revealer||Reveal all opponents for 15 seconds.|
|Run Speed||Increase overall movement speed. Stackable up to two times.|
|Split Shot||Hit fire to split an active projectile in three. Once split that projectile cannot be split again. Limited to 10 splits per pickup. Unlimited stacks.|
|Silent Steps||No footstep sounds or environmental surface effects|
|Resistance||Slows down incoming shots on the single row / column the player is in.|
|Cluster Bomb||Deploys a set of three bombs two tiles in in-front of and to the side of where a shot landed. These bombs damage objects and are lethal to players|
|Guardian||Summon sentries that destroy foes' shots.|
|(Image pending)||Ability Boost||Upgrades a hero's ability; the effect differs for each hero in the following ways:
Power Up Notes
- Power ups take 10 seconds to drop with the parachute plus the drop timer. Eg When set to the default of 20 seconds a power up will take 33 seconds from the start of the round (3s (round start) + 20s (drop timer) + 10s (to fall on parachute)).
- Power up drop timer can be adjusted by intervals of 10 seconds in the match modifier section. This adjusts the time until first drop and the period it takes another to appear after one has been collected.
- A new power up won't fall until the previous on has been collected.
- Power ups can be disabled individually in the match setup menu.