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Invisigun Heroes

Dynamic Objects

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Invisigun Heroes contains many objects that your character can create or interact with.

Objects

General:

Blast Barriers - Created when two projectiles collide. They are colored based on the impacting projectile color. The next shot will destroy a blast barrier. If not shot it will dissipate in 1 seconds. If a player is directly in front of one when it is created they are knock backed one tile and hard stunned for a short period. This effect will also causes shields to break if a player is standing directly in front of it.

Glaciarii:

Glaciarii Yeti - Yeti's emerge from walls at random that look like tunnels and appears in some Glaciarii maps. They send out a projectile trail in a straight line across the map spanning one tile. If a player collides with the projectile they are frozen I place for a short duration and are invulnerable while in the frozen state. The projectile will also break shields if you are hit by one. If a player hits another while they're frozen twice by either shooting and/or using an ability they break out of their frozen state and are hard stunned for a brief period.

Covered Igloos - Igloos are structures with more than one entry point that players can move through that are found in some Glaciarii maps. When a player is inside one they are not able to be seen under any circumstance as well as shots being passed through one. Proteus' drone, Carmen's blocks, and Phoebe's portals cannot be deployed inside of them and there will never be any other objects hiding within them. Igloos come in various sizes and are indestructible.

ARX-515:

Security Cameras - Cameras appear in ARX-515 maps and will turn to follow players that are within a radius of 3 squares. Cameras can be destroyed in 5 hits.

Proximity Gates (automatic) - Proximity gates are motion toggled gates that appear in ARX-515 maps and will open when a player is one square away, either directly in front of the gate opening or one square to either side. Gates can be jammed open for a short period after taking 4 hits by either an ability or shooting.

Teleporters - They appear within ARX-515 maps and are used as to transport you from one teleporter to another (just like the name suggests). All teleporters have one corresponding teleporter that they interact with. To know which portals correspond to which there is a dotted line spanning between both portals to make this obvious or there are two teleporters inline with each other.

Arenae:

Trigger Walls (player toggled) - Retracting walls that are player toggled by switches and appear on maps within Arenae. When stepping on a switch it remains inactive for a short duration and can turn active again even if you remain standing on it. The walls will not toggle until you step off the button and activate it again. If you overlap a tile that has a deactivated trigger on it and it actives while your overlapped with it you will be knock backed to an tile in a random direction and be hard stunned.

Falling Sand - Constant falling sand found within some maps of Arenae. This falling sand creates sand piles that span 1 tile where the sand appears to be falling to that gradually grow in size over time up to a certain point. These sand piles can be destroyed hitting them with either a shot and/or ability and by stepping on them between the halfway to the full time it takes for them to grow to full size. When destroyed another pile begin to grow in its place. When shooting through the sand your the speed of that shot is reduced.

Temple Windows - These are windows that are attached to the inner most border walls of a map and are found on maps within Arenae as well as The Woods from Nemoris. These window emit a ray of light that span two tiles out in the intractable portion of a map in a line in correspondence to where they are placed. When players move over the rays, regardless of which portion of the ray it is, the light from the window completely disappears until a player moves off where the rays originally were.

Craterus:

Living Embers - Spawned from lava flows that can appear in mine carts and non-reachable places on maps within Craterus. They move about the landscape. One shot will destroy them but take care, bumping into them will hard stun a player as well as knock them back a single tile. Bumping into them will also break a players shield.

Mine Carts - Mine carts appear in various sizes on maps within Craterus and are seen on tracks. Players can shoot or bump into mine carts to move them along a track. If a moving mine cart hits another player it will up the color of the player. Carmen's blocks will block the mine cart from moving.

Meteors - These falling rocks appear within Craterus and periodically fall from the sky at different speeds. They have a shadow underneath the direct tile of where they fall to and, when they hit that point they immediately explode which creates a blast radius of 2.5. If a player is further away from that point and and still within the range of the blast, they are knock backed and hard stunned. The closer a player is to the center the farther away they get knocked back with a max knock back distance of 6 tiles and a min of 0 if they are directly underneath it when it explodes. The blast will also break a players shield. If a player is a single tile outside of the range of the blast they are revealed for a brief period.

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